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Orville Elephant: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. He is fooled 50% of the time by the audio lure. Use the heater to repel him, or the audio lure to hold him in place. Nedd Bear: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. He is fooled 100% of the time by the audio lure. Pigpatch: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Hippo: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Happy Frog: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away. When slouched, be careful not to shine your light on him. Nightmare BB: He sits in your office throughout the night, usually slouched over. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare. Music Man: He is behind you, always, and he is sound activated. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare! Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Once out, it can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over.
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The Marionette: If you neglect its music box then it will break free of its prison. Old Man Consequences: Better catch a fish. If he fully materializes, he will jumpscare you and cause you to black-out temporarily. Shining your flashlight at him is the only way to make him disappear again.
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Phantom Freddy: He will slowly materialize in your office, fading-in from nothing. Close the doors on their faces to send them back into the darkness! Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. If JJ slips in, she will disable all door controls until she leaves. Close the side vent and wait until you hear a thud indicating she is gone. JJ: She will also try to sneak in through the side vent. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves. Close the side vent and wait until you hear a thud indicating he is gone. Get rid of him quick or he'll get up-close and personal with an airhorn!īB: He will try to sneak in through the side vent. Helpy: He will appear on your desk at random when closing your tablet. Golden Freddy: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!
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